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3d Studio Max Software,Training And Tutorial Videos DvD's For Sale. Over 20 Hours Video Training, 3 DvD's Package Just Rs. 400/= Only. Contact: T.Kannan. Cell : 099765 70800 All Software And Software Tutorials Dvd Available. RealFlow meshes usually have unstable topology: vertices are created or removed at each frame. This causes problems with motion blur in most renderers, since this effect needs the same number of vertices in every sub-step to function correctly. The plug-in tries to work around this by using the same BIN file for all sub-frames when it detects that motion blur is enabled. The vertex positions are displaced using the velocity channel (speed) stored in the BIN file, to obtain the correct data for motion blur (figure 21, 22). Setting the "exposure" of the render too high (longer than one frame) to lengthen the blur can still cause the plug-in to evaluate two different BIN files, resulting in visual artifacts. It is better to control the blur length using the "motion blur strength" setting than by increasing the exposure time. MAXScript support for MeshLoader objects MeshLoader objects are fully incorporated into MAXScript. The creation process and all MeshLoader object parameters are available through MAXScript. The properties of a MeshLoader object can be seen by applying the showProperties MAXScript command on a MeshLoader object. (E.g. showProperties $MeshLoader01) The following comRealFlow MeltMaterial in 3D Studio Max This section covers the part of the plug-in which handles the MeltMaterial in 3D Studio Max. The RealFlow MeltMaterial can be used to combine several materials based on the fluid weights contained in a RealFlow mesh file. This version of MeltMaterial has support for the default 3dsMax Scanline Renderer and mental ray® renderer. The RealFlow MeltMaterial can be created in the same way that all the other 3dsMax materials are created. Please note that due to a 3dsMax limitation, when rendering with mental ray® renderer, the MeltMaterial cannot be used on more than one MeshLoader object. If you break this rule, you may get unexpected results and even crashes. RealFlow MeltMaterial properties The following are the RealFlow MeltMaterial propertiesmand can be used to create a MeshLoader object from MAXScript.
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